2D/VGA
Graphics Features and Performance
- 100MHz 128-bit graphics engine
- 100MHz 128-bit SGRAM interface
-
- 230MHz integrated RAMDAC
- Maximum Resolution: 1600 x 1200
- Maximum Refresh (@ 1600x1200): 85Hz
- Maximum Color Depth: 32 bits per pixel
- 32-bit hardware VGA/SVGA
- NTSC/PAL TV Output with external encoder
- PCI/AGP 1X
- 2-4MB frame buffer
3D
Graphics Features and Performance
- 5 GFLOPS triangle setup engine
- 1.5 million triangles/sec sustained
- 5 million triangles/sec peak
- 15 BOPS pixel processing engine
- 100 million pixels/sec fill rate
- 12KB on-chip memory
- 3D Feature Set
- 16-bit rendering
- Perspective-correct texturing
- Bi-linear filtering
- 16-bit Z-buffer
- LOD mipmapping
- Lighting
- Alpha blending
- Texture Storage
- Main memory for both PCI and AGP
- Off-screen frame buffer
- On-chip texture cache
Advanced
Video Processing
- Backend hardware scaling
- Multitap X and Y sub-pixel interpolation with
filtering
- Hardware color space conversion (YUV 4:2:2,
4:2:0)
- Multiple video windows (multiple color space
converters and X and Y filters)
- Media port - CCIR656 & MPEG2/DVD devices
Software
Compatibility
- Windows 95: Display Driver, DirectDraw, Direct3D,
DirectVideo, DirectMovie
- Windows NT 3.5, 4.0: Display Driver, Direct3D
- Windows 3.X: Display Driver
- Windows NT MCD OpenGL Driver
- System Software - BIOS, (VGA, DDC2, VBE3),
Scitech UniVBE Support
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