Direct quote from NVIDIA website

NVIDIA RIVA 128

2D/VGA Graphics Features and Performance
  • 100MHz 128-bit graphics engine
  • 100MHz 128-bit SGRAM interface
    • 1.6Gbytes/sec bandwidth
  • 230MHz integrated RAMDAC
    • Maximum Resolution: 1600 x 1200
    • Maximum Refresh (@ 1600x1200): 85Hz
    • Maximum Color Depth: 32 bits per pixel
  • 32-bit hardware VGA/SVGA
  • NTSC/PAL TV Output with external encoder
  • PCI/AGP 1X
  • 2-4MB frame buffer

3D Graphics Features and Performance

  • 5 GFLOPS triangle setup engine
    • 1.5 million triangles/sec sustained
    • 5 million triangles/sec peak
  • 15 BOPS pixel processing engine
    • 100 million pixels/sec fill rate
  • 12KB on-chip memory
  • 3D Feature Set
    • 16-bit rendering
    • Perspective-correct texturing
    • Bi-linear filtering
    • 16-bit Z-buffer
    • LOD mipmapping
    • Lighting
    • Alpha blending
  • Texture Storage
    • Main memory for both PCI and AGP
    • Off-screen frame buffer
    • On-chip texture cache

Advanced Video Processing

  • Backend hardware scaling
  • Multitap X and Y sub-pixel interpolation with filtering
  • Hardware color space conversion (YUV 4:2:2, 4:2:0)
  • Multiple video windows (multiple color space converters and X and Y filters)
  • Media port - CCIR656 & MPEG2/DVD devices

Software Compatibility

  • Windows 95: Display Driver, DirectDraw, Direct3D, DirectVideo, DirectMovie
  • Windows NT 3.5, 4.0: Display Driver, Direct3D
  • Windows 3.X: Display Driver
  • Windows NT MCD OpenGL Driver
  • System Software - BIOS, (VGA, DDC2, VBE3), Scitech UniVBE Support

NVIDIA Corporation and NVIDIA are trademarks of NVIDIA Corp. RIVA 128 is a trademark of NVIDIA Corporation and SGS-THOMSON Microelectronics. Other notations of ™ and ® are trademarks of their respective owners.

©1997 NVIDIA Corporation 1226 Tiros Way Sunnyvale, Ca 94086, U.S.A