Direct quote
from Rendition website 
Rendition Vérité V1000 Product Brief
Rendition Vérité Graphics Processor 
The premier single-chip solution for high-performance,
flexible 3D and 2D graphics that provides striking image quality,
real-time interaction, and unprecedented realism. 
High Performance 
    - Unmatched 3D rendering capabilities and blazingly fast 2D
        GUI acceleration
 
Superior Image Quality 
    - Unrivaled detail and resolution with advanced filtering
 
Broad Industry Endorsements 
    - Selected as Microsoft's Direct3D reference platform
 
    - Recognized by leaders of the electronic entertainment
        industry as the premier 3D platform
 
    - Development activity with over 25 of the leading ISVs
        representing over 100 3D titles
 
A Highly Integrated PC Solution 
    - A single-chip 3D graphics engine tuned for the PC market
        providing 3D acceleration, 2D, GUI, and digital video
        acceleration and VGA
 
Combined RISC Core and Pixel Pipeline 
    - Overcomes typical CPU and PCI bus performance bottlenecks
 
    - Provides unmatched performance and flexibility
 
    - Yields higher quality and rendering rates
 
    - Dramatically reduces host processor load
 
    - Adaptable to an evolving marketplace
 
Optimized Memory Controller 
    - Achieves full performance from a single bank of 64-bit
        EDO DRAM
 
    - Single-linear local memory space for frame-buffer,
        back-buffer, z-buffer and local texture storage
 
Advanced Rendering Features 
    - Supports dramatic image quality and exceptional realism
 
    - Perspective-correct bilinear and trilinear-filtered
        texture mapping
 
    - True color, Gouraud-shading, z-buffering
 
    - Alpha-blending, depth cueing (fog) and other advanced
        rendering features
 
Support for 2D GUI and Multimedia Acceleration 
    - Windows acceleration
 
    - Incorporates control logic for a standard graphics card
 
    - Image scaling with bilinear interpolation and YUV-to-RGB
        conversion for smooth full-screen, full-motion video
        playback and video textures
 
VGA Compatibility 
    - Assures backward compatibility with DOS applications
 
Technical Specifications 
Performance 
  
    - 25M textured pixels/sec
 
    - 500K flat-shaded polygons/sec
 
    - 200K textured polygons/sec
 
    - 600K textured polygons/sec using polyspan command*
 
    - PCI bus master DMA transfer of commands and data at up to
        full PCI bus bandwidth
 
    - 30fps filtered and scaled video playback (320 x 240 YUV
        source scaled and bilinear filtered to full-screen RGB)
 
All performance specifications assume perspective correct,
sub-pixel accurate, Gouraud shaded, bilinear filtered, MIP
mapped, 25 pixel random oriented right triangles displayed in a
640 x 480 16-bit color depth frame buffer. * This specification
is cited only as a comparison to competitors whose products
cannot do full sub-pixel correct triangle setup. 
3D Rendering Features 
  
    - Complete triangle setup
 
    - Full feature texture mapping with advanced
        transformation, lighting and view clipping
 
    - Texturing with Gouraud or flat shading
 
    - Sub-pixel and sub-texel positional accuracy
 
    - Alpha blending
 
    - Antialiasing of points, lines and polygons
 
    - Fog
 
    - 32-bit-per-pixel drawing pipeline
 
    - Dithering
 
    - Z-buffering
 
    - Chroma key
 
    - Stereoscopic display support
 
    - Support of many texture formats: 332, 565, 1555, 4444,
        8888 in RGB and YUV
 
Texture Mapping 
  
    - Correct perspective
 
    - Bilinear and trilinear filtering
 
    - MIP mapping
 
    - Palettized, RGB and YUV textures
 
    - Fast PCI bus master DMA texture transfer
 
    - Digital video textures
 
    - Texture animation, morphing and other effects
 
2D Features 
  
    - Comprehensive 2D graphics and Microsoft Windows GUI
        acceleration
 
    - Color space conversion and filtered image scaling
 
    - 8, 16 and 24 bit color
 
    - Digital video support with filtering
 
Memory Architecture 
  
    - 64-bit EDO DRAM memory interface
 
    - 400 MB/sec bandwidth
 
    - Up to 16 MB total memory
 
    - Single unified memory store
 
    - frame buffers
 
    - texture memory
 
    - z-buffer
 
    - RISC microcode
 
    - linear memory model
 
    - Direct host access as linear or paged frame-buffer
 
Digital Video Acceleration 
  
    - YUV to RGB conversion
 
    - Filtered image scaling
 
    - MPEG compatible
 
    - X and Y axis interpolation
 
    - Chroma key
 
Display Interface 
  
    - Double and triple buffering
 
    - 32 bit RGBA architecture
 
    - Hardware pan
 
    - Stereoscopic display
 
    - 1600 x 1200 x 256 colors @ 75Hz
 
    - 1280 x 1024 x 256 colors @ 85Hz
 
    - 1024 x 768 x 65K colors @ 85Hz
 
    - 800 x 600 x 65K colors @ 85Hz
 
    - 640 x 480 x 16M colors @ 85Hz
 
Software Support 
  
    - Windows 3.1
 
    - Windows 95
 
    - Windows NT
 
    - DirectDraw
 
    - Direct3D
 
    - RealityLab v 4.0
 
    - Heidi(R)
 
    - Speedy3D
 
    - Creative Graphics Library(R) (CGL)
 
    - 3DR
 
    - Quickdraw and Quickdraw 3D(R) (RAVE) (In Progress)
 
    - Renderware*, Brender*, and Open GL*
 
*Via Direct3D 
Hardware Support 
  
    - VESA 2.0 compatible
 
    - Chained DMA
 
    - Glueless PCI bus mastering interface
 
    - Dynamic byte order for non-Intel(R) CPUs
 
    - BIOS ROM interface
 
    - 32-bit DAC port
 
    - Rendition digital I/O port
 
    - 240 pin QFP package
 
    - 3.3V supply
 
Legal: 
Specifications are subject to change without notice. The
information in this document may be superseded by subsequent
documents.   
  
© 1997 Rendition Inc. All Rights Reserved.