Powerful 2D Engine
Full ROP, text and line primitives
Full VGA compatibility
YUV to RGB color space conversion
MPEG2 decode assist (motion compensation acceleration)
Integrated 230Mhz DAC (1600x1200@85Hz)
Color key overlay
Multiple video windows
Powerful 3D Engine
- Tile based reduced bandwidth rendering engine
- 32-bit floating point Z-buffering calculation function with no performance penalty
- Up to 5M polygons/sec (forward facing delivered to the screen)
- Fill rate 200-500M pixels/sec (depending on scene complexity)
Full Triangle & Texture Setup
- Full polygon setup engine
- Bus mastered parameter fetch
- Advanced texturing (Bi-linear, Tri-linear, Anisotropic, Bump-mapping)
- True color 32 bpp pipeline
- Translucency sorting
- Image super-sampling/scene anti-aliasing
- Per pixel loadable table fog
- Specular highlights with offset colors
Pentium II® and AMD K6®-2 3DNow! Optimized |
Support for up to 32mb of SD/SGRAM Alpha
+ Multipass Blending
- Multitexturing support
- Color key and alpha blended textures
- D3D and OpenGL blend modes
- Environment mapping
PCI/AGP Interface
- 2X AGP (133Mhz) with sideband addressing
- PCI 2.1
TV-Video I/O
- Bilinear up and down scaling
- NTSC/PAL support
- Interfaces to industry standard TV and Flat-panel displays
- VMI Capture Port for camera, DVD, MPEG2 decoders
Software Support
- Windows 95 and Windows 98
- Windows NT 4.0 and Windows 2000
- Microsoft DirectX 5.0 & 6.0
- OpenGL
- PowerSGL Direct
PC 99 Support
- PCI Power Management
- VMI
- DDC2B
- VBE 3.0 BIOS
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