ATI RAGE
128
Next Generation 3D and
Multimedia Accelerator
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- RAGE 128 GL for OpenGL Workstations and
high-end entertainment PCs
- RAGE 128 VR ideal for stunning 2D & 3D
performance on Mainstream PCs
- First chip to support new DDR SGRAM and
popular SDRAM memories
- Optional support for TV-out and Video Capture,
enabling "Broadcast PC" systems
OVERVIEW
The ATI RAGE 128 is a fully integrated
128-bit graphics and multimedia accelerator that offers leading-edge performance in all
three vectors of visual computing: 3D, 2D, and video.
STUNNING PERFORMANCE
RAGE 128 couples an advanced 128-bit engine
with ATI's new SuperScalar Rendering technology (SSR) to provide stunningly fast 2D and 3D
performance. ATI's unique Twin-Cache Architecture (TCA) incorporates texture and pixel
cache to increase the effective memory bandwidth for extra performance. The new
Single-pass Multi Texturing (SMT) capability enables advanced 3D effects like texturing,
lighting and shading at full performance. The chip also incorporates ATI's new Concurrent
Command Engine, which takes full advantage of AGP data flow techniques for unprecedented
Pentium II performance.
THE IDEAL MULTIMEDIA PLATFORM
RAGE 128 uses integrated DVD/MPEG-2 decoding,
including iDCT and motion compensation for top quality DVD with lowest CPU usage. The
hardware subpicture decoder with interpolating scaler and alpha compositor provide optimal
DVD subpicture quality. RAGE 128 includes an enhanced, 16-bit video port with support for
both ATI Multimedia Channel (AMC) and VIP 1.1, along with support for all common HDTV
formats. The RAGE 128 can be directly connected to popular video upgrades like TV output,
video capture and HDTV decoder chips.
ADVANCED 3D FEATURES
RAGE 128 is optimized for both DX6 and OpenGL
acceleration. It provides full support of Direct3D texture lighting and second-generation
texture compositing. Special effects such as complete alpha blending, vertex and
table-based fog, video textures, texture lighting, reflections, shadows, spotlights, bump
mapping, LOD biasing, and texture morphing are available. AGP configurations can use
system memory for additional textures. Hidden surface removal uses 16, 24, or 32-bit
Z-buffering.
NEW DIRECTX 6.0 FEATURES
The RAGE 128 is ideally matched with DirectX
6.0, supporting new DirectX features such as multitexturing, stencil planes, bump mapping,
vertex buffers, and direct walk of Direct3D/OpenGL vertex list.
32MB FRAME BUFFER
RAGE 128 includes Double Data Rate (DDR)
SGRAM on a 64-bit or 128-bit interface, and supports a variety of memory configurations
for bandwidths of up to 1.6 GB/sec.
GENERAL FEATURES
- Comprehensive AGP support, including 2X mode
operation, Sideband Addressing, AGP Texturing (Direct Memory Execution), and support for
AGP reads and writes
- 3.3V PCI version 2.1 (5V tolerant) with full
bus mastering and scatter / gather support
- Fully PC 98 and PC 99 compliant
- Full ACPI and OnNow power management including
PCI Power Management registers
- Bi-endian support for compliance on a variety
of processor platforms
- DDC1 and DDC2B+ for plug and play monitors
- ATI's unique Twin Cache Architecture
incorporates texture and pixel cache to maximize effective memory bandwidth
- High speed pull architecture software
interface optimized for Pentium II systems:
- Bus mastering of 2D & 3D display lists
- Direct walk of Direct3D/OpenGL vertex list
- Ultra-thin driver layer
- Maximizes concurrency between RAGE 128 and
host
- Triple 8-bit palette DAC with gamma correction
for true WYSIWYG color. Pixel rates up to 250MHz (optional; 230MHz standard)
- Supports a variety of memory configurations
for bandwidths of up to 1.6 GB/sec:
- Single Data Rate (SDR) SGRAM or SDRAM at up to
125MHz on a 128-bit interface (1.6 GB/s)
- Double Data Rate (DDR) SGRAM on a 64-bit
interface (1.6 GB/s)
- SDR SGRAM or SDRAM at up to 143MHz on a 64-bit
interface (1.1 GB/s)
- Flexible graphics memory configurations: 2MB
up to 32MB
- Supports block write feature of SGRAM
- Memory upgrade via industry standard SGRAM
SO-DIMM, for reduced board area and higher memory speeds
- Multiple package options:
- Small footprint, high integration 256 BGA
ideal for motherboard designs
- 312 BGA with 128-bit memory interface for high
performance add-in boards
- Integrated hardware diagnostic tests performed
automatically upon initialization
- High quality components through at-speed
testing, built-in Scan, Iddq, CRC, chip diagnostics, and NAND tree
- Single chip solution in 0.25m, 2.5V CMOS
technology, with multiple package options
- Comprehensive HDKs, SDKs and utilities
augmented by full engineering support
- Complete local language support (contact ATI
for current list).
2D ACCELERATION
- Highly optimized 128-bit engine
- Hardware acceleration of Bitblt, Line Draw,
Polygon / Rectangle Fill, Bit Masking, Monochrome Expansion, Panning/Scrolling,
Scissoring, full ROP support and h/w cursor (up to 64x64x2)
- Game acceleration including support for
Microsoft's DirectDraw: Double Buffering, Virtual Sprites, Transparent Blit, and Masked
Blit
- Acceleration in 8/16/24/32 bpp modes.
2D display modes/refresh
rates
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128-bit
SGRAM/SDRAM or 64-bit DDR SGRAM |
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256
COLORS |
65k
COLORS |
16.7
M COLORS |
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2MB
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2MB
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4MB |
2MB
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4MB
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8MB
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640x480 |
200
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200
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200
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200
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200
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200
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800x600 |
200
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200
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200
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200
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200
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200
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1024x768 |
200
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200
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200
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- |
200
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200
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1152x864 |
150
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150
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150
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- |
150
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150
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1280x1024 |
100
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- |
100
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- |
100
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100
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1600x1200 |
90
|
- |
90
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- |
- |
85
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1920x1200 |
- |
- |
- |
- |
- |
76
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*Based on 250MHz DAC
3D ACCELERATION
- Enhanced 3.6 million triangle/s floating point
set-up engine including pre-setup processor for backface culling
- Up to 3.5 million anti-aliased lines/s for CAD
applications
- 8KB on-chip texture cache dramatically
improves large triangle performance
- SuperScalar Rendering engine provides top 3D
performance
- Complete 3D primitive support: points, lines,
triangles, lists, strips and quadrilaterals and BLTs with Z compare
- Comprehensive enhanced 3D feature set:
- Full screen or window double buffering for
smooth animation
- Hidden surface removal using 16, 24, or 32-bit
Z-buffering
- 8-bit stencil buffer
- Line and Edge anti-aliasing
- 4 bits of sub-pixel and sub-texel accuracy
- Gouraud and specular shaded polygons
- Perspectively correct mip-mapped texturing
with chroma-key support
- Single tick bilinear and trilinear texture
filtering
- Full support of Direct3D texture lighting
- Second generation texture compositing
- Special effects such as complete alpha
blending, vertex and table-based fog, video textures, texture lighting, reflections,
shadows, spotlights, bump mapping, LOD biasing and texture morphing
- Dithering support in 16bpp for near 24bpp
quality in less memory
- Extensive 3D mode support:
- Draw in RGBA32, RGBA16, & RGB16
- Texture map modes: RGBA32, RGBA16, RGB16,
RGB8, ARGB4444, YUV444
- Compressed texture modes: YUV422, CLUT4 (CI4),
CLUT8 (CI8)
3D Display Modes
Frame
Buffer MB |
Screen
Resolution pixels x pixels |
Color
Depth Bits/Pixel |
Front
Buffer MB |
Back
Buffer MB |
Z
Buffer Depth Bits |
Z
Buffer MB |
Local
Texture Memory
W Z (MB) |
W/O Z (MB) |
Primary
Use of Configuration |
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4 |
640x480 |
32 |
1.17 |
1.17 |
16 |
0.59 |
1.07 |
1.66 |
Mainstream Systems |
4 |
800x600 |
16 |
0.92 |
0.92 |
16 |
0.92 |
1.25 |
2.17 |
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8 |
800x600 |
32 |
1.83 |
1.83 |
32 |
1.83 |
2.51 |
4.34 |
Performance Systems |
8 |
1024x768 |
16 |
1.50 |
1.50 |
32 |
3.00 |
2.00 |
5.00 |
8 |
1024x768 |
32 |
3.00 |
3.00 |
16 |
1.50 |
0.50 |
2.00 |
8 |
1280x1024 |
16 |
2.50 |
2.50 |
16 |
2.50 |
0.50 |
3.00 |
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16 |
1280x1024 |
32 |
5.00 |
5.00 |
32 |
5.00 |
1.00 |
6.00 |
Power Users / Volume CAD |
16 |
1600x1200 |
16 |
3.66 |
3.66 |
32 |
7.32 |
1.35 |
8.68 |
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32 |
1600x1200 |
32 |
7.32 |
7.32 |
32 |
7.32 |
10.0 |
17.35 |
PC Workstations |
32 |
1920x1200 |
32 |
8.79 |
8.79 |
32 |
8.79 |
5.63 |
14.42 |
Note: These are the primary display
modes supported. Others are also available.
* AGP configurations can use primary system memory for additional textures.
MOTION VIDEO ACCELERATION
- Smooth video scaling and enhanced YUV to RGB
color space conversion for full-screen / full-speed video playback
- Front and back end scalers plus capture port
scaler support multi-stream video for video conferencing and other applications
- 4-tap filtered upscaling in both horizontal
and vertical directions and filtered downscaling give top quality playback
- Enhanced line buffer allows vertical filtering
of native MPEG-2 size (720x480) and HDTV images
- Integrated DVD / MPEG-2 decode including iDCT
and motion compensation for top quality DVD with lowest CPU usage
- Hardware subpicture decoder with interpolating
scaler and alpha compositor provide optimal DVD subpicture quality
- Special filter circuitry eliminates video
artifacts caused by displaying interlaced video on non-interlaced displays
- Bi-directional bus mastering engine with full
YUV planar mode support for superior MPEG-2 and video conferencing
- Hardware mirroring for flipping video images
in video conferencing systems
- Supports graphics and video keying for
effective overlay of video and graphics
- Ability to genlock to any video signal
eliminates synchronization problems
- YUV to RGB color space converter with support
for both packed and planar YUV:
- YUV422, YUV410, YUV420
- RGB32, RGB16/15
VIDEO PORT
- Support for both VIP 1.1 and AMC (ATI
Multimedia Channel) allowing direct connection to popular video upgrades such as:
- Hardware MPEG-2 / DVD player
- Digital Broadcast Satellite receiver
- Enhanced 16-bit video port allows support for
all proposed HDTV formats
- Dual video ports allow simultaneous input of
two streams.
OPTIONAL COMPANION CHIPS
- ImpacTV2:
- NTSC/PAL encoder
- Meets or exceeds all PC 98 and PC 99
requirements for TV out
- Incorporates support for the Macrovision 7.01
analog copy protection standard
- Programmable flicker filter uses up to 6 taps
for optimum image quality
- Supports external NTSC/PAL/SECAM decoder
including support for Intercast and Closed Caption decoding
- May be designed as a population option,
allowing maximum flexibility.
SOFTWARE FEATURES
- Register-compatible with VGA standards,
BIOS-compatible with VESA Super VGA
- Full Open Firmware (IEEE 1275) support
- Supports corporate manageability requirements
such as DMI
- 'Instantly Available' support
- Fully implements Write Combining for maximum
performance on processors that support this feature, such as Pentium Pro and Pentium II
- Full-featured, yet simple Windows utilities:
- ATI DeskTop supports panning and scrolling
across a virtual workspace
- Calibration utility for WYSIWYG color
- SGI level III OpenGL licensee
- Drivers meet Microsoft's rigorous WHQL
criteria and are suitable for systems which bear the "Designed for Windows NT and
Windows 98" logo
Software Support |
DOS |
WIN 3.x |
WIN 95 |
WIN 98 |
NT 3.51 |
NT 4.0 |
NT 5.0 |
MAC OS |
OS/2 |
2D SOFTWARE SUPPORT 1 |
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Accelerated driver support |
VESA 2 |
x |
x |
x |
x |
x |
x |
x |
x |
VIDEO SOFTWARE SUPPORT |
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Microsoft DirectDraw |
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x |
x |
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x |
x |
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Microsoft ActiveMovie/DirectShow |
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x |
x |
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x |
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MPEG-1 software playback |
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x |
x |
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x |
x |
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DVD/MPEG-2 software playback |
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x |
x |
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x |
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Quicktime acceleration |
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x |
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3D SOFTWARE SUPPORT |
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Microsoft Direct3D |
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x |
x |
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x |
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Quickdraw 3D RAVE |
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x |
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OpenGL ICD |
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3 |
3 |
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x |
x |
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AGP |
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x |
x |
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4 |
x |
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1 - Additional 3rd parties
(including SCO and UNIXWARE).
2 - Direct BIOS support.
3 - Available 2H98.
4 - NT 4.0 Service Pack 3 supports AGP devices, but does not support for AGP Texturing.
THE RAGE 128 FAMILY
The ATI RAGE 128 is available in two variants
to give customers maximum flexibility. Both variants share the same powerful architecture
and support all generic RAGE 128 features, including a 128-bit engine, complete 3D setup,
and comprehensive AGP 2X support.
RAGE 128 GL
The high performance RAGE 128 implementation, incorporating a 128-bit memory interface
with support for SGRAM memory. Available in a 312-pin BGA package, this part is the time
to market solution for high-end systems.
RAGE 128 VR
The mainstream RAGE 128 implementation, incorporating a 64-bit memory interface with
support for single data rate (SDR) SGRAM at up to 143 MHz and double data rate (DDR) SGRAM
memory. Available in a small footprint 256-pin BGA package, this part is ideal for
motherboard implementations, and will allow equivalent performance to the RAGE 128 GL when
coupled with DDR SGRAM. This device is pin compatible with a variant of the RAGE PRO
TURBO, allowing a single motherboard to address both mainstream and performance segments.
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