3D Visual Enhancements
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Flat and Gouraud Shading
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MIP-Mapping with Bilinear
Filtering
Eleven Levels of Detail
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Color Alpha Blending for
Transparency
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Real-Time Texture Paging
and Video Texturing
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Fogging and Atmospheric
Effects
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Specular Lighting
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Edge Anti-Aliasing
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Stippling or "Screen
Door" Transparency
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Backface Culling
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Z Buffering
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3D Graphics Texturing
Enhancements
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Per Pixel Perspective
Correct
Texture Mapping
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Texture Sizes from 1 x 1
to
1024 x 1024 Pixels Rectangle
or Square
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Texture Formats
Palletized 1-, 2-, 4- or 8-bit
RGBA 1555, 565, 4444
Compressed 4:2:2, 555, 1544
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Texture Color Keying
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Texture Chroma Keying
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Integrated Hardware
Palette
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Supported
Display Modes |