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Award winning 3D rendering for both Direct3D(tm)
and OpenGL(tm), the World's fastest 2D performance and full screen MPEG video
acceleration - in a single chip. What a way to celebrate our 15th Year at Number Nine
Visual Technology!
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High Performance
128-bit Visual Acceleration for 3D, 2D, and Video Desktop Applications |
- Number Nine's 3rd generation 128-bit architecture:
- 3D, 2D and high performance video engine
- Internal floating point setup engine
- Display List Processor
- SVGA Support
- 1.6 GB Per Second Graphics Memory Bandwidth
- PCI 33MHz, 66MHz and AGP capable
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- 352 Pin BGA Package
- 0.35 Micron Standard Cell
- 128-bit Support for SGRAM, WRAM, or VRAM
- Memory Configurations to:
- 24MB SGRAM and WRAM
- 48MB DRAM/VRAM combination
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One Architecture
Satisfies Direct3D and OpenGL |
- Chip and drivers optimized for Direct3D
- Transformed and lit vertices accepted without modification
- Advanced 3D chip features exposed
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- Chip and software optimized for OpenGL including:
- Texture Filter Modes
- Alpha Blending Modes
- MCD OpenGL Driver
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Accelerated 2D
Graphics and Video
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- Multi-Pixel Simultaneous Processing
- 100MHz Single Cycle Memory Controller
- Block Write Support
- Pre-Clipped BLTS, Fills, Area Patterns
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- Display list processing for text and graphics
- 30 frames per second full screen MPEG playback
- Front End Color Space Conversion
- Real Time Single Pass Video Scaling in X and Y
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Accelerated 3D
Graphics and Superior Image Quality with Virtually No Loss of Performance |
- Setup Engine
- Floating Point Setup Engine
- Full IEEE Floating Point inputs
- Hardware Vertex Sorting
- Texture processing
- Perspective Corrected Texture Mapping
- Tri-linear and Bi-linear Filtering
- 8KB on chip Texture Cache
- Palletized textures: 4, 2, 1bpt
- Non-Palletized textures: 32, 16, 8bpt
- Replace, Decal, Modulate, Blend Texture Modes
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- 3D Display Buffers
- Double and Triple Display Buffering
- 32-/24-/16-bit Precision Z-Buffering
- 5 LOD MIP Mapping in Hardware
- Atmospheric effects
- Per Pixel Specular Lighting Effects
- Per Pixel Interpolated Fogging
- Per Pixel Alpha Blending and Compare
- Source and Destination
- 8x8, 4x4, 2x2 Dithering
- Gouraud Shading for 3D Triangles and Lines
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The Imagine 128 Series 2 is the second generation in the Imagine family of
high performance visual processors. It is implemented in a 0.5 micron 3.3 volt CMOS gate
array process. Packaged in a 352 PBGA, (Plastic Ball Grid Array), it provides increased
performance and added functionality over its predecessor the Imagine 128
with reduced overall system cost.
The Imagine 128 Series 2 provides a high performance PCI 2.1 compliant
interface with no additional external logic required.
The Drawing Engine commands provide all of the normally required operations
including: BIT BLT, Line, Triangle, Write Image, and Read Image.
Software may interact with the Imagine 128 Series 2 by directly manipulating pixels
through the Memory Windows interface.
The Imagine 128 Series 2 is implemented using a symmetric multi graphic
processor (SMGP) architecture. This architecture allows the execution of two drawing
commands simultaneously with totally independent parameters.
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